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Bloodtooth - Trackable Hunter Pet (Dragon Turtle)

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Bloodtooth is one of the new trackable hunter pets that we'll be seeing in Mists of Pandaria. He is a level 87 dragon turtle that can be found patrolling along the shoreline and small islands in the southern part of Krasarang Wilds. (See map below for his exact path.)

How to track: In order to find Bloodtooth you will need to find and follow his tracks, which are only visible to hunters. Once you find the "end" of his tracks you will need to use a flare in order to make him visible. (If you are standing inside of the flare, you will aggro him.) I recommend not throwing your flare right in front of the most recent track, but instead  placing it slightly further out. The idea is to get him to walk through it. If placed too close to the most recent track, you will likely miss him. Once Bloodtooth has walked through the flare he will become visible not only to you, but to others as well. At this point you can start taming him, or you can throw a Hunters Mark on him. Hunter's Mark will allow you, and only you to see where he is. If another hunter applies their Hunter's Mark he will disappear from your sight when he goes back into stealth. If he is heading into an area filled with hostile mobs, placing Hunter's Mark on him and following until he is in a safe location to tame may be wise.


Bloodtooth's tracks are called "Muddy Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are quite dark in color and he mostly walks along a fairly light surface, making them one of the easier sets of tracks to find. Be aware - he does patrol through the water quite a bit, so if you're tracking him and lose sight - don't forget to check the water!

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

Bloodtooth's path runs from Angler's Wharf on the eastern end of the zone, all the way to the wall that separates the Dread Wastes from Krasarang Wilds, called "The Southern Wall". It takes him exactly 40 minutes to move from one end to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Here are some visuals of Bloodtooth moving along his path starting at Angler's Wharf and moving westward toward his "turn around" spot near the Southern Wall. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

Angler's Wharf - Here you can see him heading toward the end of his path in the above far left screenshot, in the middle shot he has just turned around under water and on the right he is heading back through the village
Bloodtooth is leaving Angler's Wharf heading northwest in the above left shot, in the middle pic he is walking along the shore of the island Kea Krak, in the right shot he is continuing up the same shoreline
In the above left shot Bloodtooth is walking through the waters of Nayeli Lagoon, in the middle he is passing through two small hills on the peninsula just southwest of Dawnchaser Retreat, on the right he is nearing the end of his path
Bloodtooth turns around at the Southern Wall
I have a video below following Bloodtooth through his entire path starting from Angler's Wharf all the way to the Southern Wall. Naturally for sanity sake, I've sped up the video. Instead of running 40 minutes, it runs closer to 10.


Here is another video from when I first tracked him down and tamed him. (Note: there was some incredible lag after I threw the flare down. Usually beasts appear almost instantly when they step through a flare. He also never shrunk down in size after the tame - he is not really that big!)


Rockhide the Immovable - Trackable Hunter Pet (Basilisk)

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Rockhide the Immovable is another one of the new trackable hunter pets that we'll be seeing in Mists of Pandaria. He is a level 89 pink basilisk that can be found patrolling through the middle of the mainland in Townlong Steppes. (See map below for his exact path.)

How to track: In order to find Rockhide you will need to find and follow his tracks, which are only visible to hunters. Once you find the "end" of his tracks you will need to use a flare in order to make him visible. (If you are standing inside of the flare, you will aggro him.) I recommend not throwing your flare right in front of the most recent track, but instead  placing it slightly further out. The idea is to get him to walk through it. If placed too close to the most recent track, you will likely miss him. Once Rockhide has walked through the flare he will become visible not only to you, but to others as well. At this point you can start taming him, or you can throw a Hunters Mark on him. Hunter's Mark will allow you, and only you to see where he is. If another hunter applies their Hunter's Mark he will disappear from your sight when he goes back into stealth. If he is heading into an area filled with hostile mobs such as the Gai-Cho Battlefield, placing Hunter's Mark on him and following until he is in a safe location to tame may be wise. (Regurgitated info, yes. But I do think it should be in each of these posts.)


Rockhide the Immovable's tracks are called "Worn Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are fairly dark in color, and so is most of the ground that he's walking on - making them a little harder to find. I definitely recommend turning off ground clutter for this beast, and actually any of the other trackable beasts. It's amazing how much more visible the tracks become when ground clutter is put on the lowest setting.

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

Rockhide's path starts from the edge of the cliff overlooking the sea directly west of Fire Camp Osul. It then moves southeast until reaching Lower Sumprushes where the path turns and begins to move southwest and eventually ending just west of Sik'Vess right next to a large stone tower. It takes him exactly 29 minutes to move from one of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below are some screen-shots I've taken along Rockhide's path starting from the north end of his path west of Fire Camp Osul moving all the way to the southern end of the path just west of Sik'Vess where he turns around. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

In the above left screenshot Rockhide is heading toward the northern end of his path, the middle and right shots were taken just after he turned around
Above, from left to right: Rockhide is heading southeast from the northern end of his path, then heading through Gai-Cho Battlefield (if you find him here I recommend waiting until he moves to a safer location, this area is full of less than friendly elites), in the right pic he is exiting the battlefield just south of Fire Camp Osul
Above, left to right: Heading south toward Lower Sumprushes, heading through Lower Sumprushes and then continuing south toward Dusklight Hollow
Above, left to right: Moving southwest, having just passed the large tree north of Dusklight Hollow, in the middle shot he is heading southeast just east of Sik'Vess Lair, then about to enter Farwatch Overlook
Above, left to right: Moving north toward Sik'Vess, then heading west from the large tree at Sik'Vess toward the end of his path; the last two shots are his southern turn around point
Below is a video of me following Rockhide the Immovable through his entire path. I started following him when he was heading south from Lower Sumprushes to the end of his path in the south. I continued the second part of the video starting from the same location but moving north to the other end of his path. I've sped up this video x3 to keep the length down. 



Here is another video below from the first time I tracked him down and tamed him. 

Desolace Rare Spawns

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Desolace, a zone that was once a barren wasteland littered with bones, has been given a breath of new life since the Shattering. Desolace sits on the western coast of Kalimdor, just south of Stonetalon Mountains and north of Feralas. There are half a dozen rares ranging from level 31-34 that call Desolace their home.

Crusty the crab is the only rare in this zone with a large patrol route. He is also the only neutral rare in this zone, and he's tamable by hunters. He even has his own post on this blog here: Crusty.

The rest of the rares in this zone have multiple spawn points in different general areas, but they do not move between these points once spawned in.

Hissperak the Basilisk will also be tamable in MoP, and his colors will be changing slightly to purple/pinkish accents instead of blue. I believe he will also have a unique skin. =)

Hissperak's new color scheme in MoP
Click map to Enlarge
Each of these rares as you'll find them in the world, in order by level.

Giggler, Prince Kellen& Crusty
Hissperak, Accursed Slitherblade& Kaskk
Hunting down these rares on WoW Ironman Challenger Ironsteva. ~

Basilisks (Tamable in MoP) Get a Makeover

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With the addition of basilisks as a new hunter pet family in Mists of Pandaria, a very large number of them across the world will be getting face-lifts. This change will affect at least four rare basilisks including Scale Belly, Hissperak, Hellgazer and Deatheye.

Not only do each of these rares get a nifty new look, but it also looks like they will each be getting their own unique look. I personally like these new skins and am quite fond of the pinkish-purple accents they'll be getting. For anyone who preferred the old skins, they will still be available elsewhere. 

Here are the before and after models of each of these rare basilisks:

Scale Belly - level 31, Cape of Stranglethorn
Hissperak - level 32, Desolace
Hellgazer - level 46, Tanaris
Deatheye - level 56, Blasted Lands

Hexapos - Trackable Hunter Pet (Water Strider)

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Hexapos is another one of the new rare elite trackable hunter pets that we'll be seeing in Mists of Pandaria. He is a level 90 white "fen strider" type water strider. He can only be tamed by hunters that are Beast Mastery spec, and he can be found patrolling through a very large portion of Dread Wastes. (See map below for his exact path.)

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Hexapos' tracks are called "Mysterious Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are fairly light in color compared to the dark ground that he's walking on - making them a little easier to find in my opinion. As I've mentioned before, turning ground clutter onto the lowest setting will make finding tracks a lot easier.

(Currently his tracks must be followed backwards in order to find him. Hopefully this will be changed in the near future. I will change the info right here on this page if I find out anything new.)

Hexapos' path starts from the the very northwest part of The Briny Muck, where the Venomous Ledge and the Stinging Trail Meet. He heads east for the first third of his path, until he reaches the Chittering Coast and veers north. He continues north until he makes a loop just east of Kypari'Vor. From there he moves west across the length of the zone until he reaches the edge of a cliff in Rikkilea. It takes him around 50 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below are some screen-shots I've taken along Hexapos' path starting from the south end of his path along the Stinging Trail moving all the way to the northern end of the path in Rikkilea where he turns around. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

Above from left to right: Hexapos is heading east on The Stinging Trail just north of The Brink Muck, and then continuing toward Mazu's Overlook
Above from left to right: Heading through the Chittering Coast, then walking through the shallow edge of the Lake of Stars and up into The Horrid March
Above from left to right: Hexpos is heading past the Forgotten Mire, then under a massive tree root just northwest of the Writhingwood. In the screenie on the right he is heading through The Thundering Run, starting the northeast loop of his path
Above from left to right: Heading west through the Thundering Run after making his northeast loop. In the right screenshot he is beginning to cross the Horrid March, just south of Fear Clutch.
Above from left to right: Hexapos is heading west just south of Rikkitun Village, and heading toward the northern end of his path.
Below is a video of me following Hexapos through his entire path. I start following him in this video just after he turned around at the southern end of his path. I encountered two other hunters along the way, which made it a little more interesting for me trying to get the footage. Remember, it takes him about 50 minutes to walk the full length of his path, so I've sped this up quite a bit in order to keep the length down.



Here is another video below of tracking and then taming him.

Savage - Trackable Hunter Pet (Cat)

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Savage is another one of the new rare elite trackable hunter pets that we'll be seeing in Mists of Pandaria. I have a feeling this beautiful kitty will be the most highly sought after of all the rare elites. (I personally find his model and colors quite visually appealing.) He is a level 85 white & black striped tiger (cat). He patrols from the eastern side of the zone near Emperor's Omen all the way to the western side . (See map below for his exact path.)

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Savage's tracks are called "Bloody Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are green & brown in color and only slightly darker than the ground he walks across in several areas. His tracks were one of the tougher sets for me to find, especially in the shaded areas he patrols through. If your serious about finding this pretty kitty it is absolutely crucial that you turn ground clutter on the lowest setting.

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

Savage's Path starts just north of Emperor's Omen right next to the waterfall. From that point he travels generally toward the southwest (after he makes his loop north of The Aboretum). His path ends at an overlook in The Thunderwood. From that overlook you can see Nectarbreeze Orchard. It takes him exactly 36 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below are some screen-shots I've taken along Savage's path, starting from the north end of his path moving southwest all the way to where his path ends in the south. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

Above from left to right: Savage is heading toward the waterfall just north of Emperor's Omen. In the middle shot & the one on the right he has just turned around
Above from left to right: Savage is heading south toward The Aboretum, then heading west past The Aboretum. In the right pic he is heading north while passing the Shrine of the Dawn.
In all three of the above shots he is heading northwest toward Greenstone Quarry 
In the above screenshots Savage is heading west around and past the pond in Forest Heart
Above left to right: Savage has just crossed the road in front of the Lair of the Jade Witch. In the middle pic he is heading though the Thunderwood toward the end of his path. The final screenshot was taken at the overlook, which is the end of the path where Savage turns around.
Below is a video of me following Savage through his entire path. I started following him in this video about a minute before he turned around at the northern end of his path, and I continue following him until he turns around in the south. Like my other videos, this one has been sped up to keep the length down.

 

Here is another video of actually tracking and eventually taming him on a level 85 toon. (That's right, no flight!)


Stompy - Trackable Hunter Pet (Goat)

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Stompy is a level 88 grey goat, and one of two rare elite trackable hunter pets that can be found in Kun-Lai Summit. (The other is Bristlespine the Porcupine.) Like other trackable pets, he has a unique skin. He has a very windy patrol route up and around the mountains. As a matter of fact, in several places he can even be found walking almost completely vertical as he moves up and down the mountainside. (See map below for his exact path.)

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Stompy's tracks are called "Heavy Tracks", and they look nothing remotely like any track you'd ever expect to see from a goat. Like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are dark green in color and almost his entire path is on white snow, making his tracks quite easy to spot. As a matter of fact, Stompy's tracks were probably the easiest of all the trackable hunter pets for me to find.

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

Stompy's Path starts in the mountains northwest of One Keg, and from there he heads northwest up Mount Neverest. When he gets close to the mountain top, he turns around and heads back down the mountain. He then continues northwest until he nears the Shado-Pan Monastery where he starts heading generally southwest. His path ends just north of the Winter's Blossom base camp and quest hub. It takes him about 39 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
I have several screenshots below showing Stompy's journey through the mountains; starting from the eastern end of his path near One Keg, all the way to the western end at Winter's Blossom. 

In the above screenshots Stompy is heading toward the eastern end of his path, where he then turns around 180 degrees and starts heading west
Above, from left to right: Stompy is heading northwest past the Neverest Basecamp, after he passes the Basecamp he turns southwest heading up Mount Neverest. In the right screenshot you can see that nothing is too vertical for Stompy.
He follows the path up the mountain for a good portion of the way, as you can see in the screenie on the left. In the middle screenshot he is walking quite vertically again up toward Seeker's Point. In the screenshot on the right he has just passed Seeker's Point and is now heading toward the area where he turns around, and then starts heading back down the mountain (my character is standing where he turns)
Above from left to right: Stompy is heading west toward the Shado-Pan Monastery, then walking a loop past Zhing and his herd of Wild Mountain Goats (Zhing is an elite that drops an interesting item called Bag of Kafa Beans). In the right screenshot he is turning around right in front of the Shado-Pan Monastery.
Above from left to right: Stompy has passed the Shado-Pan Monestary and is now moving southwest toward the end of his path. In the final two shots you can see where he turns around just north of the Winter's Blossom quest hub.

I've got a video below of following Stompy through his entire path up and around the mountains. Like I've done in previous videos, I've sped it up significantly to keep the time down.


In this second video, I was tracking him and then tamed him:

Portent - Trackable Hunter Pet (Quilen)

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Portent is a level 90 Quilen that can be found patrolling through the Vale of Eternal Blossoms. He is one of the rare elite trackable hunter pets introduced in Mists of Pandaria. He is an exotic beast, therefore he can only be tamed by hunters that are specced Beast Mastery. Like Madexx, the scorpion in Uldum, he can spawn in several different colors. In Portent's case, he spawns in four: blue, red, purple and green. I believe each color is unique, and the color he spawns in is totally random. 


How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.



Portent's tracks are called "Dusty Tracks." Like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are dark brown in color and almost his entire path is on bright yellow ground, making his tracks one of the easier sets to find. Although they do stand out well, I still recommend turning the ground clutter option down to low to make finding them a little easier.

(Tracks are now facing the correct direction. You no longer need to follow them backwards.)

Portent's Path starts on Autumnshade Ridge, just northeast of The Gate of the Setting Sun. He turns around there just in front of the elite quest npc Bai-Jin the Butcher. From there he winds his way through pretty much the entire zone heading in a mostly eastward direction until he reaches the wall just north of Mogu'Shan Palace. It takes him about 32 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below are some visuals of Portent moving through his path; starting from the west end of his path in Autumnshade Ridge moving east toward Mogu'Shan Palace.

In the above screenshots Portent is heading toward the west end of his path, where he turns around 180 degrees in front of Bai-Jin the Butcher and begins walking back in the direction he came from.
Above from left to right: Portent is moving south through Autumnshade Ridge, then east by The Five Sisters. In the right screenshot he is heading northeast through Winterbough Glade.
Above from left to right: Portent is heading north through the Ruins of Guo-Lai, then turning east in front of Ruins Rise. In the right screenshot he is moving east across The Emperor's Approach.
Above from left to right: Portent is passing the Golden Pagoda, while moving south along The Emperor's Approach. In the right screenshot he is moving east through The Summer Fields.
In the above screenshots Portent is heading north through The Summer Fields parallel to Mogu'Shan Pallace.
In these last screenshots he is heading toward the eastern end of his path (just north of Mogu'Shan Pallace), and then turning around. 
I've got a video below that shows Portent's full path, following him from the west side of the zone moving east. The video has been sped up x3.


In this second video below, myself and a couple of other hunters watched him walk a short ways until I finally tamed him.


Bristlespine - Trackable Hunter Pet (Porcupine)

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Bristlespine is a level 88 blue porcupine, and one of two rare elite trackable hunter pets that can be found in Kun-Lai Summit. (The other is Stompy the Goat.) He has a pretty long patrol route through most of southern Kun-Lai Summit. (See map below for exact path.) He can be tamed by hunters in any spec, and makes a fairly cute little pet.

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Bristlespine's tracks are called "Puzzling Tracks", and they look a wee bit large for the size of this little fellow. Like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are dark green in color and most of his path is along dark brown grass, making them a little difficult to spot at times. His tracks are definitely easier to find if ground clutter is turned down to the lowest setting.

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

The Southern end Bristlespine's path starts on the Auburn Bluffs overlooking the sea and The Jade Forest. From there he basically makes a large oval through the entire southern half of the zone until he reaches the northern Auburn Bluffs, just south of the Temple of the White Tiger. It takes him about 45 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below I have several screen shots showing Bristlespine moving along his path. The pictures start at the southern end and follow him as he moves west, north and then eventually east toward the northern end of his path. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

The above screenshots show Bristlespine heading toward the southern end of his path on the Autumn Bluffs (just behind Prankster's Hollow) and then turning around.
Above from left to right: Bristlespine is heading east past Lao & Son's Yakwash, past Prankster's Hollow and then heading through The Yaungol Advance with Inkgill Mere in the background.
Above from left to right: Bristlespine is still heading west through The Yaungol Advance (Gate of the August Celestials in the background), then moving toward Firebough Nook where he begins heading north. 
Above from left to right: Bristlespine is beginning to head east toward The Burlap Trail, then past The Burlap Waystation and passing The Sha of Anger at one of his spawn points.
Above from left to right: Bristlespine is heading east, just south of the Grummele Bazaar (Temple of the White Tiger in the background),  past Fire Camp Yongqi, and then back onto the Auburn Bluffs moving north.
These last screenshots show Brsitlespine moving toward the northern end of his path where he turns around. (He turns around right at that bunch of rocks & bushes in the screenshot on the right.) 
Below I have a video of following Bristlespine through his entire path, starting from the southern end and ending at the northern one. (Video has been sped up x4.) ~


I have another video (not sped up) of actually tracking & then taming him. ~

Patrannache - Trackable Hunter Pet (Crane)

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Patrannache is a level 86 pink crane, and one of the new rare elite trackable hunter pets introduced in MoP. Judging by his name, color and the fact that he is also a bird; it seems that he is somehow related to the well known Mazzranache found in Mulgore. Personally, I'll be looking for this guy first when MoP hits for obvious reasons.

Unfortunately Patrannache can be quite difficult to track down. I definitely found him to be the toughest of these new hunter pets to find without a doubt. He has an incredibly long and windy patrol route through a very good portion of The Valley of the Four Winds. (See map below for exact path.) Luckily he can be tamed by hunters in any spec, and once found he makes a unique pet that really stands out.

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Patrannache's tracks are called "Barely-Visible Tracks", and they are very aptly named. Patrannache's tracks are incredibly difficult to see. They are very small, and blend right into the ground for most of his path. If you want any hope at all of finding these tracks it is an absolute necessity to turn ground clutter down to a minimum. I also found it helpful to hover my mouse over different anomalies in the terrain that I was scouring over so that the name of his tracks would pop up if I'd come across one. Like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. The best advice I think I can give when looking for his tracks is to take it slow, and check each area thoroughly. It is very easy to scan the terrain with your eyes and miss his tracks entirely - which may actually be right in front of you.

(Currently his tracks must be followed backwards in order to find him. Hopefully this will be changed in the near future. I will change the info right here on this page if I find out anything new.)

Patrannache's Path is hands down the longest and windiest of all the trackable hunter pets introduced in MoP. His path starts in the far east next to a tree by a small hill covered in grass and bushes. From there he heads west and literally winds his way through most of the zone. He walks through highly traveled quest areas, open empty fields, swims across water, he really does just walk all over the place. His path ends roughly in the middle of the zone, south of The Heartland just before the roads intersect. It takes him about 1 hour and 38 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below I have several screen shots showing Patrannache moving along his path. The pictures start at the eastern end of his path and follow him as he moves west toward the opposite end south of The Heartland. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

The above screenshots illustrate the eastern end of Patrannache's path. You can see him heading toward it, and then turning around.
Above from left to right: Patrannache is heading west along the Yan-Zhe River, then turning north past Galleon on the Rumbling Terrace and heading across the river.
Above from left to right: Patrannache is heading northwest past Mudmug's Place (quest hub), then entering the Gilded Fan moving north and finally moving southwest through the Verdant Belt (Halfhill in the background).
Above from left to right: Patrannache is heading east over The Gilding Stream moving toward the Silken Fields, passing the Silken Fields, then moving south through The Plain of Theives and about to cross the Yan-Zhe River.
Above from left to right: Patrannache is walking west through Wind's Edge (Stormstout Brewery in the background), then passing bravely under the elite quest mob Darkhide on The Wild Plains, and finally continuing northwest through The Wild Plains.
Above from left to right: Patrannache is heading north past Stoneplow (the only area where I encountered any phasing issues with him), then through the hills bordering the Singing Marshes, and finally heading through the Singing Marshes.
In the above screenshots you can see the opposite end of Patrannache's path, just south of the Heartland and west of Halfhill.
Below I have a video following Patrannache throughout his entire ridiculously long path. I have sped up most of the video x6 to keep the length down (and it's still quite long...yeesh)! I recommend just clicking on the video progress bar at different intervals to try and find the portion of his path your looking for.


I have another (and thankfully shorter) video below of the first time I came across Patrannache's tracks, and then tamed him.


Oh yeah, did I forget to mention there's a pink crane mount? Well there is. Don't ask me how you get it. I don't know yet, but whatever it takes I MUST HAVE! Basically it goes like this: Patrannache + Pink Mount (and hopefully pink crane companion pet at some future time) = awesomesauce. 

Glimmer - Trackable Hunter Pet (Water Strider)

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Glimmer is a level 85 unique red & grey water strider, and one of two new rare elite trackable hunter pets that can be found in The Jade Forest. (The other is Savage the white tiger.) Glimmer is an exotic pet and therefore can only be tamed by Beast Mastery spec hunters. Although Glimmer doesn't have a very long path he can be quite difficult to find due to some phasing issues throughout his path (more info on that further into this post).

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Glimmer's tracks are called "Flooded Tracks", and they really look nothing like any track you would expect to see from his weird bug feet. (I guess they're better than paw prints though.) His tracks are also not particularly difficult to find toward either end of his path. They are light in color on ground that is dark green through most of his path, making them stand out a bit. Like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created.

(Currently his tracks must be followed backwards in order to find him. Hopefully this will be changed in the near future. I will change the info right here on this page if I find out anything new.)

Glimmer's path is the shortest compared to all of the other trackable hunter pets. It takes him about 27 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from. Although a short path is good, Glimmer's path is highly affected by phasing. As a matter of fact, about half of his path goes through several phased areas including: Fox Grove, Orchid Hollow, Shadybranch Pocket and Serpent's Heart. When he walks into these phased areas you will not be able to see or interact with him or even see his tracks. I was able to track him through his whole path to get some screenshots though, even with the phasing issues using eagle eye from unphased areas.

I'm not sure which quests change the phase of these areas yet. I couldn't see him move through the phased areas on a brand new 85 having done only a single quest in the zone. I also tried on one of my characters who had done a large portion of quests throughout the zone with no luck. I'm not sure if these phasing issues will carry over to live, but just in case I marked the phased area on the map below. The best bet to nab this guy is to search either end of his path for tracks (red line on map). If there are no tracks at either end, wait about 15 minutes and check again; there is a good chance he was passing through the phased area. If you still don't see tracks he's probably not up.

Red & White checkered line = phased area. Click map to Enlarge
I have several screenshots below that illustrate Glimmer's full path. The pics start on the western end of his path and follow him as he moves northeast toward the opposite end. Because of the incredible amout of phasing through the middle of his path I had to use eagle eye to follow him. Eventually I had to watch his tracks to see where he was when my Hunter's Mark wore off. (If you would like a better view of any of these screenshots, simply click on them to see the full-size image.)

The above screenshots show Glimmer nearing the western end of his path just north of Camp Gormal, and then turning around.
In the above left pic Glimmer is moving east past Nectarbreeze Orchard. In the middle & right pics he is heading into Fox Grove where he phases out.
The above screenshots were taken using eagle eye. They show Glimmer moving east through Fox Grove.
In the above pics Glimmer is continuing through another phased area, Orchid Hollow.
Above from left to right: Glimmer has just exited his phased area, and is moving north into The Aboretum.
These last screenshots show Glimmer Heading toward the northeastern end of his path and turning around. The exact place he turns around is where the 'H" is on your map where it says The Aboretum.
In the video below I follow Glimmer as far as I can into the phased area with my eagle eye and then pick him up again as he exits it to get his full path.


In this second video I searched for and then tamed him. (Gives a good idea as to the size he shrinks down to.)

The Jade Forest Rare Champions

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Each zone in Pandaria has a total of eight rare champions, each one representing a different Pandarian race: Pandaren, Mantid, Saurok, Mogu Warrior, Mogu Sorcerer, Yaungol, Jinyu and Hozen. Each race has it's own set of unique abilities that can make them quite challenging to kill. (More info on each of the races abilities below.) All of these rares are part of the Glorious! meta-achievement (basically the new Bloody Rare & Frostbitten). Killing a single one will also grant you the achievement A Worthy Opponent, and killing one representing each race will grant you Could We Find More Like That? (Full map of Rare Pandarian Champions here: Map of Rare Pandarian Champions by Type.)

The rares in The Jade Forest are all level 85 and have a 100% chance to drop an item level 400 bop pair of pants of a random armor type. Each one of them also has a low chance to drop a Small Bag of Goods; which generally contains a bit of gold and useful items for crafting professions such as ore, cloth, leather, herbs and motes of harmony. The rares in this zone also each have a small chance to drop an item level 420 epic weapon. All weapons they drop are bop except for the bow dropped by Sarnak.

Click Map to Enlarge
Urobi the Walker (Pandaren)
Urobi the Walker can be found sitting under a small Pandaren structure on a tiny island in Shang's Valley.

Like other Pandaren his three abilities are Chi Burst, Healing Mists and Spinning Crane Kick. The most important thing to know when taking him (and other Pandaren rares) down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of him to avoid his Chi Burst which deals some pretty massive damage.

Urobi has a chance to drop the agility staff Pathwalker Greatstaff.


Krax'ik (Mantid)
In order to find Krax'ik, you will actually need to check his spawn location. He stands stealthed at the top of a hill overlooking Serpent's Heart, and NPCScan will not pick him up unless your practically standing on top of him.

He has three abilities to be aware of: Blade Flurry, Tornado and Windsong. Tornado and Blade Flurry are the abilities to watch out for. The tornado will move around and deal massive damage to anyone it strikes. Blade Flurry should be avoided at all costs, it's casted as a cone in front of him and will pretty much destroy any level 85 who stands in it.

Krax'ik has a chance to drop the epic 1h agility axe Needlefang Throatripper.


Sarnak (Saurok)
Sarnak spawns in a small cave by the sea northeast of Pearfin Village. Entrance located at 64.9, 74.3.

Sarnak's abilities are: Grappling Hook, Vanish, Smoked Blade and Vicious Rend. The most important of his abilities to watch out for is Smoked Blade. He will use this right after he breaks out of stealth. This ability can be avoided by either using an aoe ability while he's in stealth to break him out of it early, or by not letting him stealth in the first place. You will have a moment to hit him just before he disappears. If he does vanish entirely, get ready to use some defensive cool-downs.

Sarnak has a chance to drop the only boe epic weapon from a rare in the zone, the Fishsticker Crossbow.

Morgrinn Crackfang (Mogu Warrior)
Morgrinn Crackfang can spawn in several different areas throughout the Terrace of Ten Thunders.

Morgrinn Crackfang uses three different abilities, those are: Devastating Arc, Summon Quilen and Titanic Strength. Devastating Arc is the ability to look out for here. It's a frontal attack that deals massive damage. Melee can simply run behind him and ranged shouldn't have much trouble moving out of the way. He periodically summons a Quilen add that does little damage. It can be cc'd or ignored.

Morgrinn has a small chance to drop the epic 2-handed mace Fangcracker Battlemace.

Kor'nas Nightsavage (Mogu Sorcerer)
Kor'nas Nightsavage patrols through the quest hub Nectarbreeze Orchard. Because he spawns in a high traffic area, he may be one of the more difficult rares to find alive. It is also not uncommon to find him fighting the friendly npcs in the area.

Kor'nas really only has a couple of abilities to be aware of. Those are Shadowbolt and Voidcloud. Shadowbolt deals a moderate amount of damage and can be interrupted. Voidcloud hurts, it appears as a dark purple area on the ground and is VERY easy to notice and move out of.

Kor'nas has a chance to drop a nice epic caster staff called the Darkstaff of Annihilation.

Ferdinand (Yaungol)
Ferdinand can spawn in several different places throughout the Arboretum. Generally he can be found sitting peacefully under a cherry blossom tree.

Ferdinand's abilities are: Bellowing Rage, Rushing Charge and Yaungol Stomp. Yaungol stomp does some heavy damage, but the range is small - so it's easy to move away from. Bellowing rage you need to be aware of. He deals a lot more damage when this buff is up, combined with Rushing Charge the results can be devastating. When he uses Bellowing Rage, he will be slowed though - so it is possible to just run out of striking range until the buff wears off.

Ferdinand is one of two rares in the zone that drops the 1 handed strength mace: the Ook-Breaker Mace.


Aethis (Jinyu)
Aethis can be found kneeling in front of what looks like a little shrine in the middle of a small pond just north of the road leading into Forest Heart.

Aethis has three abilities, they are: Rain Dance, Torrent and Water Bolt. The absolute most important thing you need to know when fighting him is to interrupt Torrent! If not interrupted, this spell will kill his main target. Rain dance hurts, but it is survivable. The rain droplets can be moved away from, this spell can also be interrupted (but I like to save my interrupts for Torrent because of cool-downs).

Aethis can drop a very nice epic caster mace called the Pool-Stirrer.


Mister Ferocious (Hozen)
Mister Ferocious spawns right next to the turned over cart with items strewn about it in the middle of Forest Heart.

Mister Ferocious' abilities are: Bananarang, Going Bananas and Toss Filth. Bananarang deals a hefty amount of damage, just move to the side to get out of it's path. Going Bananas is the ability he uses that can be the killer. He jumps around, and if he lands on you it'll knock out over half of your health in one shot. It's rather difficult to avoid this, be ready for some defensive cd's and/or heals.

Like Ferdinand, Mister Ferocious drops the 1 handed strength mace: the Ook-Breaker Mace.

Valley of the Four Winds Rare Champions

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Moving out of The Jade Forest and into Valley of the Four Winds we step away from weapons as special drops and get our first taste of vanity items, trinkets and other fun (and quite useful) drops from rares. To see these special items in action check out this post: Sneak Peek: Special Drops from Rare Champions of Pandaria.

All of the rares in this zone are level 86 with health pools around 1.5M. Naturally they hit a little harder than those in The Jade Forest. They each have a 100% chance to drop an item level 410 pair of bop gloves of a random armor type as well as a Small Bag of Goods.

In my long and frustrating camp for Sulik'shor also I found out a lot more about how the spawn timers work on these rares. First of all, it seems that they typically all spawn in around the same time. A friend and I were camping both Sele'na and Sulik'shor and witnessed them spawning in at the same time. On many other occasions I've noticed others throughout the same zone either alive or as corpses while doing flyovers. This seems to hold true for each zone in Pandaria. The average spawn time seems to be around an hour, but I've seen them respawn in under and hour and up to almost 2 hours as well.

Click map to Enlarge
Nasra Spothide (Pandaren)
Nasra Spothide spawns under a small Pandaren structure on the far northeastern end of the zone just before the bridge leading into The Jade Forest.

Like other Pandaren her three abilities are Chi BurstHealing Mists and Spinning Crane Kick. The most important thing to know when taking her down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of him to avoid his Chi Burst which deals some pretty massive damage.

Nasra has a small chance to drop a trinket called the Seed of Tranquil Growth. This trinket summons a cute little flower that looks just like the Ammen Vale Lashling.

Nal'lak the Ripper (Mantid)
Nal'lak the Ripper patrols through the air around the other mantid west of Stoneplow. He can be affected by phasing. If this is an issue for you it is possible to pick him up at any of the edges of his patrol route.

He has three abilities to be aware of: Blade FlurryTornado and Windsong. Tornado and Blade Flurry are the abilities to watch out for. The tornado will move around and deal massive damage to anyone it strikes. Blade Flurry should be avoided at all costs, it's casted as a cone in front of him and could equal a quick death sentence.

Nal'lak has a small chance to drop the trinket Dynasty of Steel.


Salyin Warscout (Saurok)
Salyin Warscout patrols along the edge of the river east of Silken Fields. I don't think it's a coincidence that he spawns close to Salyis' Warband.

His abilities to be aware of are: Grappling HookVanishSmoked Blade and Vicious Rend. The most important of his abilities to watch out for is Smoked Blade. He will use this right after he breaks out of stealth. This ability can be avoided by either using an aoe ability while he's in stealth to break him out of it early, or by not letting him stealth in the first place. You will have a moment to hit him just before he disappears. If he does vanish entirely, get ready to use some defensive cool-downs.

Salyin Warscout has a small chance to drop the Salyin Battle Banner. This item does not need to be equipped. When used it will summon a Saurok that will run in the direction you are facing taunting anything in it's path.


Jonn-Dar (Mogu Warrior)
Jonn-Dar spawns in one location, and literally doesn't move from there. You can find him at the Torjari Pit just north of Nesingwary's Safari.

Jonn-Dar uses three different abilities, those are: Devastating ArcSummon Quilen and Titanic Strength. Devastating Arc is the ability to look out for here. It's a frontal attack that deals massive damage. Melee can simply run behind him and ranged shouldn't have much trouble moving out of the way. He periodically summons a Quilen add that does little damage. It can be cc'd or ignored.

Jonn-Dar has a small chance to drop the trinket Terracotta Fragment. This trinket summons an incredibly badass mogu warrrior guardian that will fight for you for 10 minutes. The guardian does an amazing job at holding threat, even against multiple mobs. It has about 700k health and can mitigate damage, as well as receive heals. Unfortunately he cannot be controlled like a hunter pet so it is not uncommon for him to run around attacking everything he sees.


Sulik'shor (Mogu Sorcerer)
Sulik'shor spawns on the hillside where the elite Mogu Infiltrators patrol. He stands just in front of the Cavern of Endless Echoes at 37, 25.7. 

Sulik'shor really only has a couple of abilities to be aware of, and is mostly a pushover like the rest of the Mogu Sorcerers. He uses Shadowbolt and Voidcloud. Shadowbolt deals a moderate amount of damage and can be interrupted. Voidcloud hurts, it appears as a dark purple area on the ground and is VERY easy to notice and move out of.

Sulik'shor is probably the most camped rare spawn in Pandaria on my server - and with good reason. The item he drops is amazing. He has a small chance (took me 26 kills - grumble grumble) to drop Crystal of Insanity. Non-alchemists rejoice! This item is essentially a battle/guardian elixir that increases all of your stats by 500 when used. Hopefully those of you looking for this will have better luck like my husband did. He got it on his third kill.

Blackhoof (Yaungol)
Blackhoof has a few different spawn points just north of Stormstout Brewery. He can always be found hacking away over one of the dead mushan in the area. 

Blackhoof's abilities are: Bellowing RageRushing Charge and Yaungol Stomp. Yaungol stomp does some heavy damage, but the range is small - so it's easy to move away from. Bellowing rage you need to be aware of. He deals a lot more damage when this buff is up, combined with Rushing Charge the results can be devastating. When he uses Bellowing Rage, he will be slowed though - so it is possible to just run out of striking range until the buff wears off.

Blackhoof has a small chance to drop a Battle Horn. This item is pretty neat. It aggros all enemies within a 40 yard radius including neutral mobs. It also seems to freak out critters. The horn itself also sounds just like the default npcscan alert horn.

Sele'na (Jinyu)
Sele'na can be found in several different locations in the marshes of the Gilden Fan.

Sele'na has three abilities, they are: Rain DanceTorrent and Water Bolt. The absolute most important thing you need to know when fighting him is to interrupt Torrent! If not interrupted, this spell will kill his main target. Rain dance hurts, but it is survivable. The rain droplets can be moved away from, this spell can also be interrupted (but I like to save my interrupts for Torrent because of cool-downs).

He has a small chance to drop a pretty neat item called the Overgrown Lilypad. This item will grant you a druid ability based on your class and spec. It is essentially Symbiosis - but with no druid required! Unfortunately it cannot be used in instances or outside of Pandaria.

Bonobos (Hozen)
Bonobos spawns in several different spots in Paoquan Hallow. Each spawn point is fairly close to numerous hostile mobs. Be careful taking this guy out if your still leveling. It is easy to end up with half of the forest on you if your not paying attention.

Bonobos' abilities are: BananarangGoing Bananas and Toss Filth. Bananarang deals a hefty amount of damage, just move to the side to get out of it's path. Going Bananas is the ability he uses that can be the killer. He jumps around, and if he lands on you it'll knock out over half of your health in one shot. It's rather difficult to avoid this, be ready for some defensive cd's and/or heals.

Bonobos has a small chance to drop a pretty funny item called the Magic Banana. Basically it is a really big banana that you can throw on the ground to trip people. The cooldown is unfortunately far too long. /prays to the Blizzard gods to lower it.

Krasarang Wilds Rare Champions

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Moving out of the Valley of the Four Winds and into Krasarang Wilds, we step away from vanity items and trinkets as the special rare drops - and move into epic pants! That's right, each one of the rares in this zone has a chance to drop their pants! Quite literally too, the pants are named after the respective rare that drops them. These pants are all epic, item level 440 and can be equipped at level 87. They are also all bind on equip, so they can be sold on the auction house or given to an alt. ^-^

The rares in this zone are all level 87, with health pools around 1.8M. They each have a 100% chance to drop an item level 420 rare quality bop helm of a random armor type and a small chance to drop a Small Bag of Goods.

As I have stated in a previous post - they all seem to spawn in around the same time, so if you run across a corpse or someone else fighting one of these rares it wouldn't hurt to check the rest of the spawn points to see if any others are up.

Click map to Enlarge  
Ruun Ghostpaw (Pandaren)
Ruun spawns on the upper level of the Temple of the Red Crane. Those with flying mounts can simply fly right into the terrace he is on. Before engaging him in combat be sure to clear the add (Incarnation of Despair) that patrols down the hall in front of Ruun. This mob patrolling into you and using it's Last Grasp ability while engaged with Ruun has the potential to make things go bad fairly quickly.

Like other Pandaren Ruun's three abilities are Chi BurstHealing Mists and Spinning Crane Kick. The most important thing to know when taking him (and other Pandaren rares) down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of him to avoid his Chi Burst which deals some pretty massive damage.

Ruun has a small chance to drop Silent Leggings of the Ghostpaw.


Torik-Ethis (Mantid)
Torik-Ethis patrols a very small area in the very most western part of the zone, near the path leading into the Valley of the Four Winds. I recommend that any lowbies taking him out to clear some of the mobs out of the area before engaging him.

He has three abilities to be aware of: Blade FlurryTornado and Windsong. Tornado and Blade Flurry are the abilities to watch out for. The tornado will move around and deal massive damage to anyone it strikes. Blade Flurry should be avoided at all costs, it's casted as a cone in front of him and will pretty much destroy any level 85 who stands in it.

Torik-Ethis has a small chance to drop Torik-Ethis' Bloodied Legguards.


Arness the Scale (Saurok)
Arness the Scale spawns in the Sandy Shallows - just south of the Ruins of Dojan. He stands right in front of a large pile of treasure with two elite crabs on either side of him. Be careful when pulling him. Although the crabs are neutral, they will assist.

Arness's abilities are: Grappling HookVanishSmoked Blade and Vicious Rend. The most important of his abilities to watch out for is Smoked Blade. He will use this right after he breaks out of stealth. This ability can be avoided by either using an aoe ability while he's in stealth to break him out of it early, or by not letting him stealth in the first place. You will have a moment to hit him just before he disappears. If he does vanish entirely, get ready to use some defensive cool-downs.

Arness has a small chance to drop Arness's Scaled Leggings.

Qu'nas (Mogu Warrior)
Qu'nas spawns in front of a tent in The Krasari Ruins. He spawns in an area with a lot of mobs; if attempting him sub-level 90 it may be a good idea to clear some of them out before pulling him.

Qu'nas uses three different abilities, those are: Devastating ArcSummon Quilen and Titanic Strength. Devastating Arc is the ability to look out for here. It's a frontal attack that deals massive damage. Melee can simply run behind him and ranged shouldn't have much trouble moving out of the way. He periodically summons a Quilen add that does little damage. It can be cc'd or ignored.

Qu'nas has a small chance to drop Qu'nas' Apocryphal Legplates.

Gaarn the Toxic (Mogu Sorcerer)

Gaarn has several different spawn points around the Ruins of Dojan. Like several of the other rares in this zone, he can have a lot of adds around him. You should probably take them out if your going to attempt him on a lower level toon.

Gaarn really only has a couple of abilities to be aware of. Those are Shadowbolt and Voidcloud. Shadowbolt deals a moderate amount of damage and can be interrupted. Voidcloud hurts, it appears as a dark purple area on the ground and is VERY easy to notice and move out of.

Gaarn has a small chance of dropping Gaarn's Leggings of Infestation.

Go-Kan (Yaungol)
Go-Kan can be found sitting on a small boat in the middle of a pond just north of Crane Wing Refuge.

Go-Kan's abilities are: Bellowing RageRushing Charge and Yaungol Stomp. Yaungol stomp does some heavy damage, but the range is small - so it's easy to move away from. Bellowing rage you need to be aware of. He deals a lot more damage when this buff is up, combined with Rushing Charge the results can be devastating. When he uses Bellowing Rage, he will be slowed though - so it is possible to just run out of striking range until the buff wears off.

Go-Kan has a small chance to drop Go-Kan's Golden Trousers.

Cournith Waterstrider (Jinyu)
Cournith Waterstrider spawns in the largest structure in Fallsong Village. I recommend pulling him outside of the structure in order to more easily avoid his rain dance ability.

Cournith has three abilities, they are: Rain DanceTorrent and Water Bolt. The absolute most important thing you need to know when fighting him is to interrupt Torrent! If not interrupted, this spell will kill his main target. Rain dance hurts, but it is survivable. The rain droplets can be moved away from, this spell can also be interrupted (but I like to save my interrupts for Torrent because of cool-downs).

Cournith has a small chance to drop Courinth Waterstrider's Silken Finery. (Note that the name of the pants is slightly different than this mobs actual name- a typo perhaps?)
Spriggin (Hozen)
Spriggin spawns on the remains of a ship jutting out of the eastern side of the southern most island Unga Ingoo. Behind him in this screenshot you can also see the Barrel of Banana Infused Rum, which is part of the Lost and Found Achievement. So be sure to check if it's up if your already there!

Spriggin's abilities are: BananarangGoing Bananas and Toss Filth. Bananarang deals a hefty amount of damage, just move to the side to get out of it's path. Going Bananas is the ability he uses that can be the killer. He jumps around, and if he lands on you it'll knock out over half of your health in one shot. It's rather difficult to avoid this, be ready for some defensive cd's and/or heals.

Spriggin has a small chance to drop Spriggin's Sproggin' Leggin'.

Tons of New Rares Coming in 5.1, Including New Hunter Pets!

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As many are aware, patch 5.1 is going to be bringing a lot of changes. One of the changes that I'm most excited about is the incredible amount of new rares being introduced. Not only do we get to see some new rares in Pandaria - we are also getting over a hundred new tamable rares throughout the Eastern Kingdoms and Kalimdor!

New Hunter Pets:

Qem - Pink "Brain" Bug. (Click any image on this page to enlarge.)
I'm not going to list every single new tamable rare (Petopia has already done that here), but I do want to share some of the ones that I thought were the most noteworthy.

Several of these new rares have skins that were not previously tamable or are brand new looks entirely!

There are three new "brain" bugs that can be found lurking around the hives in Silithus. There is a beautiful new sapphire owl that is tamable at level 25 (pictured left). There are seven new spiked wind serpents with absolutely gorgeous color-schemes ranging from level 27 - 53. There is a beautiful hunched striped green cat (think skarr's model + Winna's Kitten color scheme) that can be found in the Swamp of Sorrows, and another new black and white striped hunched cat in Felwood. The Arcane Wyrms in Coldarra have finally become tamable, and a new red wyrm has been introduced in Silithus. There is even a tamable monkey wearing a hat!

Several other new rares' looks were once only available in raids such as AQ40 and Blackwing Lair. Never could get a friend to help you tame Chromaggus? Don't fret - there is now an alternative that looks exactly the same! Chromehound is a level 49 rare that patrols around the inside of Blackrock Mountain. Several of the more colorful wasp models that were once only found in Zul'Gurub or AQ40 have also made an appearance out in the world.

Many other models that were once available only at higher levels can now be tamed by hunters much lower in level. Nether Rays and Sporebats (previously only tamable in Outland) can now be tamed in the level 40 - 50 range. A new level 48 boar in the Searing Gorge shares the same model as the blue & white felboars on Ogri'la Plateau. There are a couple of beetles that were originally found in Halls of Origination/Uldum that can now be found at level 27 and 39. Even shale spiders, which we previously wouldn't have seen until hitting deepholm can now be found as low as level 29 (of course not tamable until level 69 though because they are exotic).

Some hunters might be pleased to know that there is now an alternative to both Nuromoc and The Razza. Both of these new rares can be found in Winterspring.

Nuromoc's Cousin Perhaps?
I'm still in the information gathering/massive screenshot collecting stage of these new pets, and I do plan to have them all mapped out sometime in the (hopefully) near future for your taming pleasure.


New Trackable Hunter Pet in Pandaria:

Bombyx~
Image courtesy of Petopia
This new silkworm will be joining the ranks of the previous nine trackable hunter pets located throughout Pandaria when 5.1 goes live. He is level 90 and exotic, making him tamable by Beast Mastery hunters only.

Bombyx is going to be a little different from the previous trackable hunter pets. Instead of leaving actual footprints for tracks, he leaves bits of Heavily-Chewed Silkweed which look suspiciously like the actual silkweed herb. These "tracks" will make it quite difficult to tell which direction he is actually moving in once found, as they face no particular direction.

Bombyx also has a habit of making sharp turns and even stopping in place for long periods of time. Placing a flare in front of him to make him visible will prove to be much more difficult with this squirmy guy.

Once I have more screenies & video for Bombyx he will get his own post similar to his nine buddies.


New PVP Faction Rares in Krasarang Wilds:

In Pandaria we are going to see six new (non-pet related) rares in Krasarang Wilds connected to the new achievement: I'm In Your Base, Killing Your Dudes. These rares are each tied to a faction; three to Alliance and three to Horde. These rares can be found at their corresponding factions' base. As one would expect, rares from your own faction will appear friendly to you - while appearing hostile to the opposing faction.

Champion of Arms rares include: Dalan Nightbreaker (Alliance)/Kar Warmaker (Horde)

Champion of the Light rares include: Disha Fearwarden (Alliance)/Muerta (Horde)

Champion of the Shadows rares include: Marvis Harms (Alliance)/Ubunti the Shade (Horde)
Images courtesy of Wowhead
These rares could potentially drop a Blood-Soaked Invitation. This is the item that will allow players entry into the Brawler's Guild (Fight Club for WoW). I imagine that this item will be the most highly sought-after from their loot tables, and that these rares will be very heavily camped for that particular item.

For the full list of items they can drop, and to see their abilities check out Perculia's post on Wowhead here.


Lost and Found Achievement: Where to Find Lost Treasures in Pandaria

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One of the things I've been having a lot of fun doing in game recently is hunting for the rare lost treasures across Pandaria. These things are more rare than the actual "rares" making them a really fun challenge to try and find. These items are all part of a series of achievements starting with Lost and Found, Finder's Keepers, One Man's Trash... and finally Is Another Man's Treasure. The final achievement grants the title <the Relic Hunter>.

Yaungol Fire Carrier
Most of the items that count toward the achievements are very interesting in that they are bind on account. These are bind on account weapons that can be sent to your level 85-86 alts! There is something for pretty much every class too (except for hunters, they kind of got shafted here). Most of these rare items are looted from containers of the same name as the item itself. A few items that count for the achievement are from chests that can contain several different objects. There are also rare npcs that will give players an item upon interacting with them which will then despawn immediately after. There are also a couple of ultra-rare cooking recipes too!

WARNING: When you find an item, make sure that you will not be interrupted while picking it up. If you move when trying to loot, the loot window can disappear and the item you were trying to loot will disappear along with it.

I've marked locations on the map below to indicate where each item can be found, along with a brief description further detailing the more precise area to find each object. I have also color-coded them by different type of item. For example: all of the items on the map below marked in green are from npcs that can be added right into NPCScan. NPCScan will pick up these rare npcs if they are up, but they have to be added manually.

Map is quite detailed - Please Click to Enlarge
(To see an even larger image of this map you can also right click the image and view it in another tab. From there you should be able to zoom even further.)

In order to receive the final achievement you will need to find at least 20 of the listed objects below. I have grouped them by zone, and the letters on the left correspond to the map above. The links on the left are of the container or npc to be found, and the right links are what you will get from each. (Be aware that a specific character can only see and loot each item once.)

The Jade Forest
A Wodin's Mantid Shanker -->  Wodin's Mantid Shanker
D Jade Warrior Statue (NPC 64272) -->  Jade Infused Blade
E Ancient Jinyu Staff -->   Ancient Jinyu Staff

Valley of the Four Winds
B Cache of Pilfered Goods --> item level 419 bop necklaces

Krasarang Wilds
A Equipment Locker --> item level 419 boots

Kun-Lai Summit
A Frozen Trail Packer (NPC 64227) -->  Kafa Press 

Dread Wastes
H Blade of the Prime -->  Blade of the Prime
I Wind-Reaver's Dagger of Quick Strikes -->  Wind-Reaver's Dagger of Quick Strikes
J Malik's Stalwart Spear -->  Malik's Stalwart Spear

For those of you who use tomtom for waypoints, here is a list of waypoints for the objects below. (Thanks to wowhead user moeldtchen for this wonderful list.) All you need to do is copy and paste them into a macro in game. (To paste the copied macro in game simply create a new macro, name it anything you want and then hit ctrl-v.)

/way The Jade Forest 47.1 67.4 Ancient Jinyu Staff
/way The Jade Forest 46.2 71.2 Ancient Jinyu Staff
/way The Jade Forest 44.9 64.6 Ancient Jinyu Staff
/way The Jade Forest 43.0 11.6 Hammer of Ten Thunders
/way Dread Wastes 66.8 63.8 Blade of the Prime

/way The Jade Forest 46.1 29.1 Ancient Pandaren Mining Pick
/way The Jade Forest 44.1 27.0 Ancient Pandaren Mining Pick
/way The Jade Forest 43.8 30.7 Ancient Pandaren Mining Pick
/way Krasarang Wilds 52.3 88.7 Barrel of Banana Infused Rum

/way Dread Wastes 28.8 41.9 Blade of the Poisoned Mind
/way Dread Wastes 25.9 50.3 Bloodsoaked Chitin Fragment
/way Dread Wastes 30.2 90.8 Dissector's Staff of Mutation
/way The Jade Forest 41.8 17.6 Hammer of Ten Thunders

/way Kun-Lai Summit 51.5 74.0 Hozen Warrior Spear
/way Dread Wastes 33.0 30.1 Amber Encased Necklace
/way Dread Wastes 48.7 30.0 Malik's Stalwart Spear
/way Valley of the Four Winds 15.4 29.1 Staff of the Hidden Master

/way Krasarang Wilds 50.8 49.3 Pandaren Fishing Spear
/way Valley of the Four Winds 17.5 35.7 Staff of the Hidden Master
/way Dread Wastes 56.8 77.6 Swarming Cleaver of Ka'roz
/way Valley of the Four Winds 19.1 37.9 Staff of the Hidden Master

/way Valley of the Four Winds 15.0 33.7 Staff of the Hidden Master
/way Valley of the Four Winds 19.0 42.5 Staff of the Hidden Master
/way Kun-Lai Summit 71.2 62.6 Stash of Yaungol Weapons
/way Kun-Lai Summit 70.0 63.8 Stash of Yaungol Weapons

/way Dread Wastes 54.2 56.4 Swarmkeeper's Medallion
/way Kun-Lai Summit 44.7 52.4 Tablet of Ren Yun
/way Dread Wastes 71.8 36.1 Wind-Reaver's Dagger of Quick Strikes
/way The Jade Forest 39.4 7.3 Wodin's Mantid Shanker

/way Townlong Steppes 66.3 44.7 Yaungol Fire Carrier
/way Townlong Steppes 66.8 48.0 Yaungol Fire Carrier
/way The Jade Forest 39.26 46.65 Jade Warrior Statue
/way Dread Wastes 42.0 62.2 Glinting Rapana Whelk
/way Krasarang Wilds 42.3 92.0 Equipment Locker

/way Dread Wastes 42.2 63.6 Glinting Rapana Whelk
/way Dread Wastes 41.6 64.6 Glinting Rapana Whelk
/way Valley of the Four Winds 45.4 38.2 Ghostly Pandaren Craftsman

/way Valley of the Four Winds 43.5 37.4 Cache of Pilfered Goods
/way Kun-Lai Summit 74.7 74.9 Sprite's Cloth Chest
/way Valley of the Four Winds 46.8 24.6 Ghostly Pandaren Fisherman

Good luck and happy treasure hunting to all! Yaaaaarrrrrr!!! 

New 5.1 Rare Faction Champions in Krasarang Wilds - A Closer Look

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As I had mentioned in a previous post, there were a bunch of new rares that were going to be added in patch 5.1. Well the patch is here, and so are they! I've spent a lot of time over the past week camping these rare faction champions, and I figured I'd share some of the information I've learned.

First of all unless you've completed the initial couple of quests (starting with A King Among Men/The Might of the Warchief) at your faction's base camp you will not be able to see these rares. Completing those initial quests and their follow-ups will toss you into a new phase that will change your zone map significantly and allow you to see both the Horde and Alliance base camps: Lion's Landing and Domination Point.

Each base has three rares, for a total of six rare champions in the zone (of course you'll only be able to attack three of them, as your own faction rares will appear friendly to you). There are three different types of rares: the warrior, rogue and healy-type. Each base has one of each type. When you've killed all three champions in your enemies base, you will be awarded the achievement I'm in Your Base, Killing Your Dudes. (Origin: In Ur Base.)

Each rare has one piece of loot unique to them, and the rest are shared. The shared loot that you could possibly get from them (in order of most likely - least likely) is:

- around 10 Domination Point Commitions (Alliance)/Lion's Landing Commitions (Horde)
- Honorable Commendation of Operation: Shieldwall (Alliance)/Honorable Commendation of the Dominance Offensive (Horde)
- Small Bag of Goods (Both Factions)
- and the reason why these guys are so highly camped: Blood-Soaked Invitation (This item will grant you access to your faction's Brawler's Guild.)

These rares also grant +400 reputation with The Black Prince up to Revered.

The Commendations are by far the most common drop. Let's just say I've gotten a LOT of honor over the past few days. I now have each of the trinkets and have seen a couple of them more than once. I have yet to see the Blood-Soaked Invitation, or know of anyone who has received it. If you don't want to spend incredible amounts of gold on the Black Market Auction House though this is the only means of acquiring it at this point.

Spawn timers on these rares are very fast. The longest spawn I've seen was about an hour, but I've also seen them respawn in as little as a half hour.

(For Alliance Players) Horde Champions at Domination Point:
 
Champion of Arms: Kar Warmaker

Abilities:
- Heroic Leap/Heroic Leap He will use this if your over 15 yards away, it will knock out 40% of your health. Don't get to far from him!
- Cracking Blow (pictured left) This is the killer right here. This ability he smashes straight in front if him, and it will cost you 60% of your max health if hit. The best way to avoid this is to run right through him as fast as possible or try to sidestep it.
- Sunder Armor self-explanatory

Loot unique to Kar: Steadfast Footman's Medallion


Champion of the Light: Muerta

Abilities:
- Chains of Faith This is a 6 second stun. Save your interrupts for this.
- Holy Bolt She will cast this continuously. Nothing to worry about really.
- Wrath of Light (pictured left) She casts this under her target. Move out of this as quickly as possible. When she finishes her cast it will hit for over 200k dmg.

Loot unique to Muerta: Alliance Insignia of Conquering.


Champion of the Shadows: Ubunti the Shade

Abilities:
Mortal Throw He will use this ranged attack if you are further than 15 yards from him. It will take out 60% of your max health. Just try to stay up close and personal with him.
Shadowblink He will occasionally disappear and reappear several yards away. Sometimes it will be far enough where he will try to use Mortal Throw. Run toward him as fast as possible and he will not complete the throw.
Shank 1.5 second cast followed by a 3 second stun. He'll only use it in melee range. It is possible to avoid this by stepping away when he starts to cast this.

Loot unique to Ubunti: SI:7 Operative's Manual


NPCScan will pick up each of these rares, at this time you simply need to add them. Just copy and paste:

/npcscan add 68321 Kar Warmaker
/npcscan add 68322 Muerta
/npcscan add 68320 Ubunti the Shade

(Because of their very fast respawn times, if you don't want to log out and clear your cache a simple targeting macro will do the trick as well.)

I've taken a screenshot, and circled where each of these rares can be found in Domination Point. I figured this would be easier than a map to point them out. Kar Warmaker spawns right in the middle of the main entryway into Domination Point. Muerta spawns a little further in right in front of a bunch of crates near a giant tree stump. (I recommend pulling her toward the stump to avoid Or'Dac, the quest npc that patrols right near her.) Ubunti the Shade spawns at the bottom of the tower. (Be aware that horde players can hire elites to protect the tower, making the fight with him even more interesting.)

Click Photo to Enlarge
(For Horde Players) Alliance Champions in Lion's Landing:

Champion of Arms: Dalan Nightbreaker

Abilities:

Heroic Leap/Heroic Leap He will use this if your over 15 yards away, it will knock out 40% of your health. Don't get to far from him!
Cracking Blow (pictured left) This is the killer right here. This ability he smashes straight in front if him, and it will cost you 60% of your max health if hit. The best way to avoid this is to run right through him as fast as possible or try to sidestep it.
Sunder Armor self-explanatory

Loot unique to Dalan: Mark of the Hardened Grunt

Champion of the Light: Disha Fearwarden

Abilities:

Chains of Faith This is a 6 second stun. Save your interrupts for this.
Holy Bolt She will cast this continuously. Nothing to worry about really.
Wrath of Light (pictured left) She casts this under her target. Move out of this as quickly as possible. When she finishes her cast it will hit for over 200k dmg.

Loot Unique to Disha: Horde Insignia of Conquering


Champion of the Shadows: Marvis Harms

Abilities:
Mortal Throw She will use this ranged attack if you are further than 15 yards from her. It will take out 60% of your max health. Just try to stay up close and personal.
Shadowblink She will occasionally disappear and reappear several yards away. Sometimes it will be far enough where she will try to use Mortal Throw. Run toward her as fast as possible and she will not complete the throw.
Shank 1.5 second cast followed by a 3 second stun. She'll only use it in melee range. It is possible to avoid this by stepping away when she starts to cast this.

Loot unique to Marvis: Kor'kron Book of Hurting


NPCScan will pick up each of these rares, at this time you simply need to add them. Just copy and paste:

/npcscan add 68318 Dalan Nightbreaker
/npcscan add 68319 Disha Fearwarden
/npcscan add 68317 Mavis Harms

(Because of their very fast respawn times, if you don't want to log out and clear your cache a simple targeting macro will do the trick as well.)

Again, I've taken a screenshot and have circled the exact locations where these rares can be found. Dalan Nightbreaker stands just in front of the barricade leading into Lion's Landing. (I've seen many people pull him toward the main keep near the wall to avoid adds.) Disha Fearwarden stands under the leftmost tent further into the courtyard. Marvis Harms can be found on the docks hanging out with a black cat.

Click Photo to Enlarge
I do advise bringing a friend to camp for these guys, as they can be pretty tough. They are soloable however (with some classes naturally easier than others - here's looking at you hunters.) The trick really is to avoid their special abilities.

Good luck and Happy camping to all that hope to get a Blood-Soaked Invitation! 

Doctor Theolen Krastinov - Krastinov's Bag of Horrors

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Using Krastinov's Bag of Horrors
That's right, The Doctor is in! If there's one thing that I just can't get enough of, it's fun transformation items. My bags are always overflowing with those darn things, but I just can't stop collecting them!

Well for those of you who also have a strange addiction to transformation items - Doctor Theolen Krastinov, a rare spawn in Heroic Scholomance, drops an incredibly fun one called Krastinov's Bag of Horrors.

Doctor Theolen Krastinov <The Butcher>
Doctor Theolen Krastinov has approx. 4k hp and can be found in the room right after Rattlegore. The couple of times that I've fought him he's yelled "Time for a little open-heart surgery!" as our group engaged him in combat. He has no special abilities really worth noting. He could almost be mistaken for a trash mob if you weren't paying attention.

Now unfortunately there is no way that I know of to tell if he is up before Rattlegore has been killed. Silverdragon and NPCScan will only go off practically right before you walk into him, and I'm pretty sure that attempting to target him from the entrance will not work. If you've got your heart set on this item, the best thing to do is queue up for this dungeon specifically - and preferably with friends who don't care if they get the item or not. ;)

Krastinov's Bag of Horros - Resembles the Tier 6 rogue "Slayer's" Armor set
Krastinov's Bag of Horrors is the only item on Doctor Theolen's loot table. I'm pretty sure it's a 100% drop as well. This item is pretty awesome - it transforms you into Doctor Krastinov himself! The buff it puts on you is called Surgical Alterations, and it lasts for 10 minutes. When you first use the item blood will spurt all around and you'll yell "The doctor is in!" in Dr Krastinov's voice (pictured in the very first screenshot).

While performing some quick surgery in your new look you'll still be able to mount. Some classes may notice some other fun tricks as well. ^-^ You'll also occasionally yell out all sorts of bloody things when killing creatures in the Doctor's unique voice such as:

"Always pumping, always pumping!"
"Blood blood blood BLOOD BLOOD!"
"Dripping and pouring and clotting!"
"So warm, so red!"
"Spurts of crimson!"
"The scent of blood...so delicious!"
"Yes! More Blood!"

One of the many possible yelled phrases after killing something
When the ten minutes are up you'll make another bloody mess as the effect wears off...

It was a fun 10 minutes...
The only downside to this awesome item is that it's on a 2 hour cooldown. Rabble rabble...

How to Kill Alani The Stormborn (Reins of the Thundering Ruby Cloud Serpent)

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My last Alani post was written and edited throughout various points during mop beta and ended up being sort of a timeline of discoveries, rather than a straight forward, this is how to Kill Alani and get an awesome mount post. I figured it was about time to condense everything into one clean spot for her - so without further adieu:


Like the Time-Lost Proto-Drake, Aeonaxx, Poseidus and even that pesky mysterious camel figurine before her, Alani the Stormborn is Mist of Pandaria's rare that drops a mount. Unlike her predecessors, the method of killing her and obtaining the mount she drops is far different from anything we've seen until now. 

Alani has a 100% chance to drop the Reins of the Thundering Ruby Cloud Serpent. She can be found flying high above the Vale of Eternal Blossoms protected by a Nimbus Shroud, which completely protects her from any type of harm.

Rares in previous expansions required us to wait around for hours, days, even weeks on end waiting for them to show up. Many of us would afk with our volume turned up so that if our coveted rare did spawn we'd hear the blazing horn of npcscan and drop whatever we were doing for a chance at downing them. Often times a lucky person questing on an alt would just happen to run into said rare only moments before we could tag them, destroying all hope of obtaining what we had been waiting for for so long. 

Well Alani changes the game entirely, making sure that only those that really truly want her are going to get her. Anyone looking to get their hands on the Reins of the Thundering Ruby Cloud Serpent are going to have to farm for it plain and simple. The only thing that will break Alani out of her Nimbus Shroud and make her attackable is a Sky Crystal. A Sky Crystal is created when ten Skyshards are fused together.

Skyshards will drop from pretty much any mob in the Vale of Eternal Blossoms. The drop chance is incredibly low though (roughly anywhere from .01 - .4%). Mobs with lower health pools that respawn quickly make a good target for farming these things. In the screenshot below you can see my friend Reinoverall farming Stonebark Tricksters in Ruins Rise for his very last Skyshard.


These mobs have 236k health and respawn fairly quickly making them ideal mobs to farm for Skyshards. The tricksters in Mistfall Village are also popular mobs to farm for the same reason. Reinoverall ended collecting seven of his Skyshards from these Tricksters. He also received two from mogu mobs at Autumnshade Ridge, and one from a spider at the Ruins of Guo-Lai while doing dailies for the Golden Lotus. It took him many weeks of farming on and off for several hours each day to finally obtain all ten Skyshards.


Skyshards can also be looted out of Treasures of the Vale - the item that you receive at the end of the series of Golden Lotus daily quests on any given day. It has also been reported that they can drop from Small Bag of Goods from rares located in the Vale of Eternal Blossoms.

Once you have all ten Skyshards you simply click on them in your bag to fuse them together into a Sky Crystal.  (See screenshot below.)


After you have your Sky Crystal you will need to find a safe spot to kill Alani. Note that once you have used your Sky Crystal on Alani the Crystal will be used up and it will disappear from your inventory - so make absolutely sure that your in a safe area and ready before you engage her! Simply right click the crystal in your bag and it will aggro Alani as well as take out a percentage of her health. 

The fight itself is fairly simple. She only has one attack called Lightning Breath, which she'll channel at you. (Pictured below.) 


She only has about 1.2M health and doesn't deal much damage with her only attack, so downing her should not be difficult. The fight is actually over fairly quickly! She has a huge hitbox too, so melee don't need to worry. 

After she has been killed she will drop the gorgeous mount resembling her. Her loot box is quite large as well - notice in the screenshot below that my friend was able to loot her from the mountaintop as she fell to the ground below. Also take note that I was able to roll on the mount because I was grouped with him. Only take someone with you to down Alani that you absolutely trust - or that you have sold or plan on giving her to. 


Here is the video I took of my friend downing her. ~


Now that you have this amazing new mount, if you aren't already, you will need to be exalted with not only the Order of the Cloud Serpent, but the August Celestials as well in order to ride it. 


Becoming exalted with Order of the Cloud Serpent will allow you to learn Cloud Serpent Riding and will reward you with three different cloud serpent mounts the moment you hit exalted. Their main quest hub is located at the The Aboretum in Jade Forest. Reputation is increased with them by completing daily quests and handing in Onyx Eggs (similar to the Netherwing rep grind back in BC). The eggs can be found scattered about near the area that the dailies are completed. They award +500 rep each.

Gaining reputation with the August Celestials is done through dailies. There are several different hubs located throughout Pandaria and the locations rotate on a daily basis. To find out which hub is open for dailies you can speak with the August Celestials Quartermaster for your faction: Sage Whiteheart (Alliance) located at the Shrine of Seven Stars, or Sage Lotusbloom (Horde) located at the Shrine of Two Moons.

Thankfully now that patch 5.1 is here both of these reputation grinds are a little quicker thanks to the Grand Commendations purchasable at revered.

Reins of the Thundering Ruby Cloud Serpent
I'd like to thank Reinoverall (Elune - US) for sending me so many helpful screenshots and sharing his experience with me. Congrats again on finally obtaining your beautiful new mount, she's just gorgeous!

Where to Find the Riches of Pandaria

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Looting Lost Adventurer's Belongings
In addition to the fun new content and rares added in 5.1, there were also several new achievements snuck into our logs  - very similar to the Lost and Found/Is Another Man's Treasure Achievements. These achievements are granted for finding grey items (that generally sell for around 100g) and gold from chests hidden throughout Pandaria. These items have existed since the release of MoP - they just haven't counted toward anything until now. (Any treasures that you found before the achievements were implemented should still be accounted for in your achievement log.)

The achievements are: Treasure of Pandaria, Fortune of Pandaria, Bounty of Pandaria and Riches of Pandaria. Although achievements are great, there's more to be had by finding these items than just the achievements themselves. Finding all of these items should land you about 1,800 gold. There are 18 items that count toward the achievements and each one is worth around 100 gold - whether it be actual gold from a chest or what the vendor will pay for the grey item.

Looting these items also grants a huge amount of experience to leveling characters. In the screenshot on the right you can see my level 88 hunter received 283,800xp (mostly non-rested) when she looted Lost Adventurer's Belongings. At level 89 while rested, she received 539,000xp from looting Ship's Locker. That's worth more than two quest turn-ins!

I have marked on the map below where you can find each item needed for the Riches of Pandaria Achievement in red, along with a brief description further detailing the area in which each object can be found. I have also added in the locations of other various items that do not count toward any of the achievements, but do give some gold/xp. These additional items are marked in yellow.

Map is fairly detailed - Please Click to Enlarge
(To see an even larger image of this map you can also right click the image and view it in another tab. From there you should be able to zoom even further.)

Just like the Lost and Found items, each of these objects can only be picked up one time per toon. Once a toon has picked up an item there is a hidden "FLAG quest" which tracks completion for each item. You can check whether or not you've already found items by using a simple macro:

/run print(IsQuestFlaggedCompleted(XXXXX))

XXXXX = the flag quest number. (Flag quest numbers listed below next to each object.) If you have already found an item you will get the number "1" as a result. If you haven't yet picked it up you will get "nil." For example, if you wanted to know whether or not you've already found the Lucky Pandaren Coin you would use /run print(IsQuestFlaggedCompleted(31401)). When I did this on my hunter the number 1 popped into my chat log. This means I've already looted that item on that character.

Here is the entire list of items listed below. I have grouped them by zone, and the letters on the left correspond to the map above. The links on the left are of the container to be found, and the right links are what you will get from each. The # on the far right of each item is the Flag quest # that can be used in the macro shown above.

The Jade Forest
A Pandaren Ritual Stone --> Pandaren Ritual Stone #31404
B Ancient Pandaren Tea Pot --> Ancient Pandaren Tea Pot # 31400
C Lucky Pandaren Coin --> Lucky Pandaren Coin #31401
D Ship's Locker --> about 100 gold #31396
Do not count toward achievement:
Chest of Supplies --> about 10 gold #31864
F Offering of Rememberance --> about 10 gold and a debuff #31865
G Stash of Gems --> about 5 or 6 gold and a few gems #31866

Valley of the Four Winds
A Virmen Treasure Cache --> about 100 gold #31405
B Saurok Stone Tablet --> Saurok Stone Tablet #31408
Does not count toward achievement:
C Boat-Building Instructions --> Boat-Building Instructions #31869

Krasarang Wilds
Does not count toward achievement:
A Stack of Papers --> Stack of Papers #31863

Kun-Lai Summit
A Lost Adventurer's Belongings --> about 100 gold #31418
B Terracotta Head --> Terracotta Head #31422
C Hozen Treasure Cache --> about 100 gold #31414
D Rikktik's Tiny Chest --> Rikktik's Tick Remover #31419
E Stolen Sprite Treasure --> about 100 gold #31415
F Ancient Mogu Tablet --> Ancient Mogu Tablet #31420
G Statue of Xuen --> Statue of Xuen #31416
Does not count toward achievement:
H Mo-Mo's Treasure Chest --> about 10 gold #31868

Townlong Steppes
A Fragment of Dread --> Fragment of Dread #31423
B Abandoned Crate of Goods --> about 100 gold #31427
C Hardened Sap of Kri'vess --> Hardened Sap of Kri'vess #31424
D Amber Encased Moth --> Amber Encased Moth 31426

The Veiled Stair
A The Hammer of Folly --> The Hammer of Folly #31428
Does not count toward achievement:
B Forgotten Lockbox --> about 10 gold #31467

For those of you who use tomtom for waypoints, here is a list of waypoints for the objects below. (Thanks to wowhead user Lilikoi for this wonderful list.) All you need to do is copy and paste them into a macro in game. (To paste the copied macro in game simply create a new macro, name it anything you want and then hit ctrl-v.)

Waypoints for items that count toward the achievement:

/way The Jade Forest 26.22 32.35 Ancient Pandaren Tea Pot
/way The Jade Forest 31.96 27.75 Lucky Pandaren Coin
/way The Jade Forest 23.49 35.05 Pandaren Ritual Stone
/way The Jade Forest 51.22 100.00 +22 yards South in Uncharted Sea = Ship's Locker

/way Valley of the Four Winds 23.71 28.33 Virmen Treasure Cache
/way Valley of the Four Winds 75.1 55.1 Saurok Stone Tablet
/way The Veiled Stair 74.93 76.48 The Hammer of Folly
/way Kun-Lai Summit 63.94 49.84 Ancient Mogu Tablet

/way Kun-Lai Summit 50.36 61.77 Hozen Treasure Cache
/way Kun-Lai Summit 36.7 79.7 Lost Adventurer's Belongings
/way Kun-Lai Summit 52.57 51.54 Rikktik's Tiny Chest
/way Kun-Lai Summit 72.01 33.96 Statue of Xuen

/way Kun-Lai Summit 41.67 44.12 Stolen Sprite Treasure
/way Kun-Lai Summit 59.24 73.03 Terracotta Head
/way Townlong Steppes 62.82 34.05 Abandoned Crate of Goods
/way Townlong Steppes 65.83 86.08 Amber Encased Moth

/way Townlong Steppes 48.49 89.46 Fragment of Dread
/way Townlong Steppes 52.84 56.17 Hardened Sap of Kri'vess

Waypoints for extra items that do NOT count toward the achievement:

/way The Jade Forest 24.63 53.27 Chest of Supplies
/way The Jade Forest 46.3 80.7 Offering of Rememberance
/way The Jade Forest 62.45 27.52 Stash of Gems
/way Valley of the Four Winds 92.1 39.1 Boat-Building Instructions

/way The Veiled Stair 54.5 71.9 Forgotten Lockbox
/way Krasarang Wilds 52.16 73.42 Stack of Papers
/way Kun-Lai Summit 47.9 73.3 Mo-Mo's Treasure Chest

Looting The Hammer of  Folly
Thankfully these items aren't "rare," so should you decide to knock this achievement out on a toon that has flight you can finish it very quickly. -Have fun!
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